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@TortoiseHere's my sheet. Technically I still want to write more about my military but this should be fairly sufficient for people who just want to learn about my nation.

FEDERATION OF RIKSAAND

Name: The Federal Dominion of Riksaand, Riksaand Federation Tre Kronor (three crowns)
Government Type: Federal Constitutional Monarchy
Head of the State: Riksuurd/Kejser (loosely translates either as king or emperor)
Capital: Drachenfel
Dominant Species: Human
Important Minorities: Dwarves, Elves, Trolls, Minotaurs

The history of Riksaand began a long time ago when the rifts sent through people from diverse set of worlds. Not having a way home these people have created their own communities fighting off raiders, monsters and each other. Yet these small communities would not survive long term so they formed an alliances, confederated and ultimately 3 major countries emerged. These countries ultimately merged together and formed Riksaand. The kingdom has diverse races and cultures, each with significant degree of autonomy. Though seemingly a single cohesive country, Riksaand is anything but truly united.


Governance & Structure
Riksaand is a federation of many states but especially the kingdoms of Fröjtand, Sveogard and Amsel. These three major nations contribute 70% of the landmass and 90% of the population of Riksaand. Aside from them there are over a dozen small autonomous states. This is not counting that the three kingdoms are also far from united, each have their own small autonomies usually inhabited by major non-human populations. The main governing body is the Riksdag, an assembly of representatives from all member states of the realm held in Drachenfel. Riksaand is formed as a personal union of all three kingdoms and as such officially the Kejser is ruler of the entire realm. Yet in practice his power only exist on paper and for emergency situations while the true governance is done through the Riskdag, the individual parliaments of the three kingdoms and the autonomous governments of the miscellaneous states.


Demographics & Society
Riksaand is diverse realm of humans, dwarves, elves, trolls and a number of other races normally you'd only hear about in mythology and folklore. Even members of the same race often originated from more than one universe. As the majority race this applies to the humans the most. Scientists still disagree on the exact count of Rifts and the exact number of worlds from which humans have arrived. Conservative estimates put it at just twelve for Riksaand but more radical theories support a much larger number. This lack of united culture further motivated Riksaandi people to make connections and work together. The realm's official language is the Rikerōst ("voice of the realm") which about 96% of the nation speaks or at least understands. Aside from that Riksaand has a myriad of local languages, reflecting their mixed culture.


Military Overview
The Riksaandian Federal Forces are the major organization collecting all the diverse military units under one. The Federal Army doesn't strictly have their own forces. Instead they can request its member countries to provide troops for a purpose. That being said they do have enough authority to dictate more united standards for armies, including their equipment or the amount they can field. As such the kingdoms of Amser, Sveogard and Fröjtand all have their own military, same is true for various small autonomous states.

In terms of doctrine and equipment, Riksaand is relying on conventional weapons enhanced by the usage of Ragnarite. They are the most common power source and it's even utilized for weapons. Ragnerite engines glow with blue light and they need special radiators to vent the heat. These radiatiors often need to be exposed and the biggest liability for the tech. This is less problematic for naval vessels which can just put the radiators below the waterline. Another element where Ragnarite dominates is firearms. Be it a pistol or even a warship cannon they use Ragnarite Catalyzers. These can be thought as controlled explosion devices which produce most of the energy while the cartridges only contain some additional fuel to help. This makes Riksaandian ammunition more compact and also significantly increases performance but at the cost of complexity. Other utlizations of Ragnarite include warheads, sensors and curiously enough also medicine. Ragnarite radiation in particular is renown for its healing and rejuvenating properties. Although overdosing Ragnarite can be dangerous.




Basically this is a mix of RIFTS and Shadowrun. You could have wacky civilizations in a post multiversal catastrophe, dimensional invaders and more. Or you can also tackle the situation of people from different dimensions trying to live together. All of these appear to be fine.

So this is sci-fi but with strong fantasy elements. Basically science fantasy but I like to use this term for something which is organized as a meld of the two from the get go, not being a chaotic mix.
So this would be heavily inspired by the actual RIFTS setting, I gather. Mayhaps less sci-fi because there you got power armors as the "norm" for more civilized factions and also magic was strong enough to easily keep pace with the highest tech.

Alright, my initial feeling was that you wanted to make an ISOT setting where everyone nation just freshly drops in this world, or perhaps got here relatively recently. But instead you want a massively multiversal setting where elves from a fantasy universe have to find their place alongside sci-fi robots and other races within the same country.
@Willy Vereb If you mean the world map, that's my bad entirely. I just posted it up. If not the map, could you explain further?
Sure, but before that I should say that the map definitely helps a ton to envision what you have in mind. Although can you tell us the size of the landmass we work with? Is it a Britain-sized island? A continent? A supercontinent spanning the whole world? No need to be exact, just help us to envision what sizes we should be thinking of.

Still, there are questions of basically what kind of nation and organization concepts you want to approve. Otherwise you can get anything from self-replicating world-ending nanobots to MLP pony empires to creepypasta BS. Even on less bullshit scale the difference between various apps might be too great. So in order to encourage players and give them some means to better grasp the kind of apps you want to accept. So with that in mind I ask a few more questions.

What tech level would be the norm, how much it can be deviated from? Do you plan to balance the size of nations/orgs by their size if they are too advanced compared to the average?

How about magic and supernatural elements? What would be the most you can feel adequate? While not related to magic, what about weapons of mass destruction? I mean nukes and things that can be equated to nukes.

What about fandom/crossover elements? Do you support somebody to just port the Fire Nation from Avatar into this game? Do you mind sheets that are done thoroughly but are heavily inspired by a known nation from fiction?

Do you plan to have NPC nations in this setting or you'd prefer to populate the map with player characters?

These would be the questions I have in mind right now and I feel the players would be the most interested to know. BTW, do you want to make a Discord channel or you're against it?
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