Casual Attire Battle-Ready Attire
Faceclaim & Formal AttireCharacter Theme
(Ignore hair, the rest is accurate to the character)
5'6 ft / 172 cmWeight:
140 lbs / 63 kgHair Color:
: Chaotic GoodLikes
⋆ Martial ArtsDislikes
⋆ Weapon Collecting
⋆ Ground FightingFears:
⋆ Moral Blackness
⋆ Losing his familySexuality:
⋆ Being enslaved or captured
Kuroi is a rather sociable, albeit ambiverted, individual. As much as he enjoys socializing with his peers and anyone who wishes to give him the time of day (or night), he enjoys his time alone almost just as much. He can be considered a kind-hearted fellow who's selfless in certain circumstances (especially in physical confrontations) but he will always evaluate the situation first. Although his intentions are just, he will always evaluate situations from a logical perspective and attempt to foresee the outcomes. If selflessness will end up causing more harm than good, then he will refrain from it and keep to himself (or at the very least find a way to help someone indirectly).
To elaborate on his aforementioned reaction to physical situations, it is clear that although Kuroi is a brave individual, he is not stupid. His fear of death and risk is likely a lot less than many others around him due to how battle-hardened he has become as both a martial artist and as a duelist. As a result of his physical and mental training, Kuroi has learned to restrain his animalism and anger in situations where they would most harm him. If the time comes to act in a physical (or even mental) situation, he is as quick and as sharp as need be. He knows as well as anyone else that a calm, clear mind is key in most (if not all) situations. He is rarely an anxious or fearful person, but one must not mistake that Kuroi is still a fledgling - he is young and has yet to make many mistakes. This vulpine is not without his emotional outbursts nor moments of irrationality.
Kuroi's upbringing has resulted in him being an intelligent, adaptable fellow - this might result in him having his own form of diplomatic charisma. His stamina is quite high due to his physical training, and his mind is sharp as one would expect from a martial artist. He can enjoy jokes from time to time but he is by no means a master jester.
DuelistLiving Immediate Family Members:
⋆ Hikaru UsagiDead Immediate Family Members:
⋆ Blacksmith and retired tournament duelist
⋆ Used to be renown in Roshmi City for being a very successful duelist
⋆ Leads a quiet life nowadays but is still recognized around the city
⋆ Akane Usagi
⋆ Martial arts and Combatives instructor of Roshmi City's elite military units
⋆ Occasionally teaches Roshmi City's army as well
⋆ Has trained Roshmi City's law enforcement in the past as well but no longer does so
N/APlayer Character Relations:
Éliane Gawain Faavae - Former Student/Acquaintance Current Companions:
⋆ None at the momentCurrent and Past Lover(s):
⋆ None at the momentHistory:
⋆ Has had a few relationships in the past but was mostly occupied by his ambitions
Kuroi Usagi is a Vulpine born to two Vulpine parents in Roshmi City - a blacksmith/former champion duelist and a martial arts and combative instructor. Originally intended to be his father's successor in the family's blacksmithing business, Kuroi showed potential in other skills. As a result of his parents' backgrounds, the young fox was taught how to defend himself at a young age. By age ten, Kuroi had shown a great passion for martial arts, appreciating the beauty in its performance aspects as well as its efficent, brutal aspects for what it was originally intended. Upon entering his teens, Kuroi began to compete in dueling, striking, and other fighting tournaments. His innate talent and the skill that further developed it showed early on in his life.
By time he had reached adulthood, he was already considered one of Roshmi's City greatest fighters and had already begun making a name for himself. Minor fame followed Kuroi by the age of nineteen, making him a local celebrity and a decently known name in the fighting scene. It was much to his father's simultaneous dismay and pride that Kuroi gave up blacksmithing and chose to pursue dueling full-time. After all, all the money he made by fighting and dueling was evidence of his skills. Be it a duel with blades and sticks, a boxing bout, or a fight that welcomed a mix of fighting disciplines, Kuroi proved himself to be triumphant in all. Well, that is for grappling matches, of course. He dared not enter in those and only showed his face to a grappler under a set of mixed fighting rules.
On his twentieth summer, Kuroi earned certification under his mother, Akane Usagi, to teach the family's arts and combatives to whomever he deemed worthy of them. This led to a new venue of income for Kuroi - teaching private lessons to those wealthy and honorable enough to not misuse his teachings. Although his stable flow of income and his local fame was enough to independize himself, Kuroi chose to reside with his parents in order to keep them company. He knew that although his parents encouraged him to leave and see the world, they wished he didn't. Even with mild fame and the ability to already independize himself, Kuroi was still young. At two decades old, he was still but a fledgling fox who had yet to make many mistakes and learn a lot in life.
By his twenty-first birthday, he had decided that although he would return home often enough, he would travel Avalia in order to become one of the best duelists that had ever lived. His father's teachings had not left him either for he planned on collecting a variety of weapons to add to his personal collection - to appreciate the various cultures' approach to warfare and combat performance all over Avalia.
Kuroi had another thing set in stone however. This young Vulpine may wish to live away from strife but that does not mean he will not turn his back on his morals or ethics in order to live more comfortably.
He knew deep within himself that there would be a moment in his life that his heart and soul would call him to action for the greater good.
And it was likely that it would be at the cost of everything that he had built for himself.
Combat and Magic
: Strength: 7Speed on Land: 7Speed in Air: 0.5
(Hey, he knows how to do flips and stuff!)Magical Ability: 0Dexterity: 9Weapon Proficiency: 9Stealth: 7Species of Demi-Human
⋆ VulpineBest Ability from Beast Side:
⋆ Enhanced eyesight, hearing, agility, and reflexes.Special Demihuman Ability:
⋆ Claws: Kuroi can grow out his nails at will as if they were retractable, razor sharp claws.Kuroi's Physical Prowess
* Enhanced Reflexes: Even among other Demi-Humans, Kuroi's reflexes are extremely high. Although he's no fantasy creature who can dodge bullets, he finds it easy enough to dodge the barrel of a gun pointed at him before a shot is fired. In close-quarters, this proves to be insanely valuable as well, allowing him to deal with weapons in an unarmed situation that would normally get others cut. One can only imagine how effective he is when it comes to weapon retention...or when he himself has one.
Kuroi has been training for his entire life. As a result, this makes him a deadly foe in physical combat, making ranged and magic-based attacks your best bet to keep distance. In terms of which fighting disciplines he excels in the most, see below:
1. Armed/Weapons Combat
First and foremost, Kuroi is completely capable of mixing and adapting styles whenever the need arises. As it currently stands though, his grappling is very weak and will result in him taking a weapon with him if he is forced to go to the ground. The only time he would willingly go to the ground otherwise is through a takedown of sorts.
Additionally, this Vulpine is capable of stealth and has the necessary training to go in eliminate someone from behind. This includes but is not limited to: stealth (duh), weapon retention, basic grappling, and basic anatomy/biology of the body.
Kuroi is extremely fond of high-speed, athletic takedowns which make use of gravity as well as his body. In one of his last tournaments, one of his most famous (and controversial) wins was in an anything goes stick-fighting match. He ended up putting his opponent into a guillotine choke, jumped up into the air, and slammed the opponent's face directly into his knee, resulting in an instant knockout. The controversy behind this win is obvious - with such force behind a technique, one could almost kill someone.
Besides takedowns and sweeps, Kuroi is insanely skilled with weaponry (especially knives, sticks, and swords). He has the necessary weapon retention theory and training needed to deal with opponents on an armed vs armed and unarmed vs armed situation. Additionally, he tends to assist the biomechanics of the body with weaponry if he has any at his disposal. If he has none, it is guaranteed that he will strike the opponent when he is body-to-body with them, be it via headbutt, elbows, knees, or anything else that works at that given snapshot of a moment.
Below are a variety of takedowns, strikes, and locks that Kuroi has incorporated into his fighting style.Cartwheel Knee Drop - Mostly used against less experienced opponents Clockwork Throw - One of Kuroi's favorites. Always coupled with strikes to weaken the opponent for the throwKneebreak Counter - A possible counter to an opponent's kick. Usually used in unison with jumps and powerful kicksNeckbreak Spin into Carthwheel Kick- Tackle counter if the opponent's neck doesn't snap
More to come (...?)