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Zeroth
Friendship Gem Tracker:







NPCs:















Hidden 6 mos ago 2 mos ago Post by rush99999
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rush99999 Professional Oddball

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Hidden 6 mos ago 6 mos ago Post by Digizel
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Digizel The Knight of Bui / Challenge me if you dare! >3

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Shieldwing, the Warrior of
House Brynback

Pronouns: He/Him

Playbook: The Warrior

Colour: Imperial Red/Scarlet

Look: Primarily a vibrant red color, with a pale yellow underbelly from jaw to tip of the tail, same color under the wings. Piercing green eyes with a black iris and red claws. Two white horns on the crown that reach straight backward and one very small one on the tip of his muzzle. Along the back are ridges that extend down to his back but not to the tail.

For a more visual idea of the description, take the body of the first image, and then impose the body features of the second: the horns (though white instead of black), ridges stopping at the tail, underwings matching underbelly)




Stats:
Charm: +0
Courage: +2
Cunning: +0

Virtue: Bravery

House & Obligation: Brynbak, the House of Steel: Destroy an unnatural menace born of Darkness.

Moves:

SCALES OF HONOUR: You have dedicated your life to the betterment of dragonkind. Choose one boon:
[] A mark of lunar authority; take +1 ongoing to call upon the Moons.
[] A voice that penetrates the Darkness; take +1 ongoing to act despite danger in the face of the Darkness.
[X] A lineage that commands respect; take +1 Charm (max +3).
[] An heirloom from the War of Shadow; take +1 ongoing to stand up to a superior.
[] A large and valuable hoard; take +1 ongoing to give into the Darkness.
Mark a Shadow each time you conceal or hide one or more of your boons.
When you advance your signature move, mark a new boon. Tell the DM which of your adventures has earned you such an honor.

BATTLE PLAN: When you face an enemy in combat, roll +Courage. On a hit, you can ask the DM questions. Whenever you act on one of the DM’s answers, take +1.
On a 10+, ask 2. On a 7–9, ask 1:
- Which enemy is most vulnerable to me?
- Which enemy is the biggest threat?
- What’s my enemy’s true position?
- What’s my enemy’s mission or objective?
On a miss, they catch you off guard. Take a -1 ongoing until you can assert your dominance or rally your allies.

Advancement:

Rawscale Drake (0 XP):
You start with a +0 bonus to calling upon the Moons.
[] take another move from your playbook
[] take +1 to any stat (maximum of +3)
[] advance your signature move

Winged Drake (0 XP):
You still have a +0 bonus to calling upon the Moons.
[] take another move from your playbook
[] take +1 to any stat (maximum of +3)
[] advance your signature move

Longtooth Dragon (0 XP):
You now have a +1 bonus to calling upon the Moons.
[] take another move from another playbook
[] take +1 to any stat (maximum of +3)
[] advance your signature move

Bearded Dragon:
You now have a +2 bonus to calling upon the Moons.
[] take a ritual of your House
[] advance your signature move

Elder Dragon:
You now have a +3 bonus to calling upon the Moons.
[] your house dedicates a stronghold to you
[] retire your character, arise as an Ancient or a Mystic

Moons:
- Liberty Moon
- Spirit Moon
- Stone Moon
- Storm Moon
- Void Moon

Shadow Track:

[] Anger
- Lash out at a friend.
- Break something valuable
- Escalate a delicate situation

[] Doubt
- Question a friend’s loyalty
- Steal something valuable
- Reject a tradition

[] Shame
- Blame a friend for your mistakes
- Mock or belittle someone vulnerable
- Seek isolation or solitude

[] Fear
- Hide something from your friends
- Avoid a difficult task
- Exaggerate the danger of the situation

Shadowself:
You are unstoppable, a hurricane whose might will singlehandedly shatter the Darkness. Adulare must be protected and no one else is strong enough to help you. Make sure the clutch knows you are the only one who can save Adulare. You are The Warrior. Return from your Shadowself when a friend convinces you to ask your Clutch for help.

Fellowship:
Fellwing has stood by your side in a fight against a monster of the Darkness. Explain how they exemplified your virtue. Give them a Gem.



Stargaze has recently joined your Clutch and you are training them in the art of combat and the importance of self defense. Take a Gem from them.

Fellwing was there when you were most vulnerable. Explain how they helped you and give them a Friendship Gem.

Hidden 6 mos ago 3 mos ago Post by Guardian Angel Haruki
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Guardian Angel Haruki The Healer

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Name: Stargaze

Pronouns: She, Her

Playbook: The Orphan

Colour: White

Look:
(Either describe how your dragon appears or put a picture.)

Stats: (Adding +1 to Courage)
Charm: 0
Courage: +2
Cunning: -1

Virtue: Empathy

House & Obligation: As an Orphan, you have no House and no obligation to one. Instead, choose how you will discover your true destiny:

Path of Omens: Discover an artifact or tome connected to your fate.

Moves:
Your signature move is...
THIS IS MY DESTINY: Your fate is intertwined with Adulare’s future, now and forever. Pick two portents the seers have revealed about what is to come:
[] you will defeat a great enemy in battle
[] you will discover a dark secret of the Moons
[X] you will prevent a terrible, natural disaster
[] you will uncover a shadowy, dragon conspiracy
[] you will recover an important ritual, once lost
[X] you will restore an ancient or sacred place
At the beginning of the session, roll +Courage. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1 for 1, to take a 10+ instead of rolling when acting despite danger to move closer to your destiny. On a miss, you still hold 1, but a dark omen comes to light that reveals more about your role in shaping Adulare’s fate.
When you advance your signature move, add another basic move to This is My Destiny. You can spend your hold to take a 10+ instead of rolling on that additional move. Tell the DM which dragon’s display of Housely virtue expanded your horizons.
[] Mislead or Trick
[] Study Another
[] Convince Another
[] Stand Up to Someone
[] Survey an Area

SEEK THE PATH: When you consult an older dragon for advice, roll +Courage. On a hit, they reveal new information about your past or future that is useful to your current problems. On a 10+, your counselor devotes serious thought to the issue you’ve raised; ask a followup question. On a miss, the older dragon’s advice causes you to remember your own role in the problems you face; mark a Shadow.

Advancement:
(There are five dragon age brackets, and these basically represent your in-game level. Every time you gain 5 XP, take a new advancement from your age bracket, and reset your XP to zero. Once you've taken all the advancement from your age bracket, you age up.)

Rawscale Drake (2 XP):
You start with a +0 bonus to calling upon the Moons.
[] take another move from your playbook
[] take +1 to any stat (maximum of +3)
[] advance your signature move

Winged Drake (0 XP):
You still have a +0 bonus to calling upon the Moons.
[] take another move from your playbook
[] take +1 to any stat (maximum of +3)
[] advance your signature move

Longtooth Dragon (0 XP):
You now have a +1 bonus to calling upon the Moons.
[] take another move from another playbook
[] take +1 to any stat (maximum of +3)
[] advance your signature move

Bearded Dragon:
You now have a +2 bonus to calling upon the Moons.
[] take a ritual of your House
[] advance your signature move

Elder Dragon:
You now have a +3 bonus to calling upon the Moons.
[] your house dedicates a stronghold to you
[] retire your character, arise as an Ancient or a Mystic

Moons:
(Cross of one moon every time you age up.)
- Liberty Moon
- Spirit Moon
- Stone Moon
- Storm Moon
- Void Moon

Shadow Track:
(The shadow track represents how much hold the Darkness has on your dragon. You can mark Shadows in any order. When you mark a Shadow, you must take one action associated with that Shadow. When you mark the last Shadow, you lose yourself to the Darkness and become your Shadowself. While you are lost to the Darkness, do not mark
any further Shadows, even if a move asks you to do so. Once you return to normal, erase your shadow track.)

[] Anger
- Lash out at a friend.
- Break something valuable
- Escalate a delicate situation

[] Doubt
- Question a friend’s loyalty
- Steal something valuable
- Reject a tradition

[] Shame
- Blame a friend for your mistakes
- Mock or belittle someone vulnerable
- Seek isolation or solitude

[] Fear
- Hide something from your friends
- Avoid a difficult task
- Exaggerate the danger of the situation

Shadowself:
Your loneliness is your strength. You can prove the doubters wrong without any help from your clutch. You will act alone to save Adulare. You are the Orphan. Return from your Shadowself when a friend convinces you that friendship can be as strong as any family tie, and that the family you chose is as important as the family that hatched you.

Fellowship:
Shieldwing was a friend to you when you felt all alone in the face of your destiny. Explain how they exemplified your virtue and give them a Friendship


Shieldwing is consumed by the Isle’s immediate problems; you will show them why they must focus on the future. Take a Friendship Gem from them.

Skeboloff showed you that the Darkness lingers everywhere. Tell them what Darkness you see in them, and take a Friendship Gem from them.
Hidden 6 mos ago 4 mos ago Post by Vertigo
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Vertigo that's all she wrote

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Fellwing
She/her | The Seer | black

Stats:
Charm: +2
Courage: 0
Cunning: -1

Virtue:
Creativity

House & Obligation:
Kebros, the House of Ruby: Use secret knowledge of the Darkness to aid another.

Moves:

Advancement:

Shadow Track:

Shadowself:
You are magnetic and persuasive. You know dragonkin cannot be trusted any more than the Darkness can; you may have to traffic in lies and backroom deals to get things done. Make sure your clutch knows you are willing to sacrifice their feelings to get the job done. You are the Seer. Return from your Shadowself when a friend convinces you to trust a dragon you do not know.

Fellowship:
Skobeloff's knowledge is unparalleled within the Clutch, but they do not see the danger ahead. Take a Gem from them.

Shieldwing helped save you from the Darkness. Explain how they exemplified your virtue. Give them a Gem.

You dreamed of Stargaze long before you two met. Tell them what the dream was about and take a Gem from them.
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